Now, it's a pretty well known piece of speculation that Necrons are getting an update pretty soon, and as such there's a plethora of rumours about what's coming up. And if you believe everything you read, Scarabs are going to be awesome.
A few of the changes i've read include:
- Inclusion in WBB (along with every unit in the army). Not massively overpowered, but a nice buff if true.
- Attacks on vehicles reduce their AV by 1 with each attack (penetration? glancing hit? With S3 how are they going to scratch a tank?). I don't know the specifics of how this'd be implemented, but if you had 10 bases, you could turn a tank into tissue in one assault.
- Unsuccessful wounds on models turn their armour save to - (nothing). With (currently) 3 attacks per base, the ability to Deep Strike and move through Terrain, means that you're probably going to be able to get into combat, and as soon a you do you have the ability to turn Terminators (or any other high-value high-armour target into easy targets). Of course WS2 waters this down, but still sounds great.
If all this is true, it's a relatively cheap unit, which will excel against small-armies of elite troops/tanks. Not only that but it doesn't FOC-block you from stuff like Heavy Support/Elites, which are usually the guys who take down big targets, and with a +1 cover save and the ease you can LoS with them, they sound pretty awesome.
Scarabs sound awesome.
And the great thing is, the codex isn't out yet, so noone can prove me wrong, noone can show Scarabs are shit with actual playtesting and if they turn out awful, I can always blame the rumours I got my information from.
I hope the scarabs have some fun tricks to use in the new book, these do sound neat.
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